be.ac.ulg.montefiore.run.totem.socketInterface
Class Server
java.lang.Object
be.ac.ulg.montefiore.run.totem.socketInterface.Server
public class Server
- extends java.lang.Object
Wait for clients on a socket interface.
Receives scenario events from the socket interface, treat them and sends responses.
A call to start(.) method will create a new thread that waits for clients and a "consumer" to execute received
scenario events.
When a client is connected, a "producer" thread is launched. It reads messages coming from socket and puts them in a
queue. The consumer executes the events from the queue and sends the response to the client.
note: Multiple clients can be enabled by removing the call to producerThread.join() in the start method. but this was not tested.
note: Does not seem to stop correctly.
Creation date: 26 sept. 2006
- Author:
- Ga�l Monfort (monfort@run.montefiore.ulg.ac.be)
Nested Class Summary |
static class |
Server.Input
Simple structure to use in the message queue. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
DEFAULT_PORT
public static final int DEFAULT_PORT
- See Also:
- Constant Field Values
getInstance
public static Server getInstance()
start
public void start()
throws java.io.IOException
- Throws:
java.io.IOException
start
public void start(int port)
throws java.io.IOException
- Throws:
java.io.IOException
stop
public void stop()
join
public void join()
- Waits for the server to finish execution.
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